Recursively Parsing a List of Lists into a Game Tree Using Python

Background

I’ve been working on a AI project today and came across this problem.

Given input data structured like so:

[‘A’, [‘B’, (‘D’, 3), (‘E’, 5)], [‘C’, [‘F’, [‘I’,(‘K’,0), (‘L’, 7)],(‘J’,5)], [‘G’, (‘M’,7), (‘N’,8)], (‘H’,4)]]

I need to parse and build tree which has an arbitrary branching factor, and values only at the leaves.

(As for why:  Later, I’ll be running Minimax and some other algorithms on this tree, in order to algorithmically determine the best possible game move. More on that in another post.)

This seemed like a good problem to solve recursively. And to avoid a soul-sucking debug session, I decided my goal was to solve it as succinctly as possible.

Here’s what I came up with. Why I’m posting: This seems like it would be a very common AI/Data-Structures problem, but my first few searches on the subject came up with nada. Nothing even closely related to the problem I’m solving. So doing my part to fix that now.

Working Code


""" @author Tony Poerio
@email tony@tonypoer.io
tree_parser.py –> parse a nested data string into a tree.
Only leaf nodes have values.
I'm intending to running minimax algorithms on these trees for a competitive game AI
Data should be in the following format:
['A', ['B', ('D', 3), ('E', 5)], ['C', ['F', ['I',('K',0), ('L', 7)],('J',5)], ['G', ('M',7), ('N',8)], ('H',4)]]
Note that Leaves must be **tuples**
Usage: python tree_parser.py [filename]
File should have data in the format shown above.
"""
from ast import literal_eval
import sys
##########################
###### PARSE DATA ########
##########################
def parse_data_as_list(fname):
with open(fname, "r") as f:
data_as_string = f.read()
print data_as_string
data_list = literal_eval(data_as_string)
return data_list
class GameNode:
def __init__(self, name, value=0, parent=None):
self.Name = name # a char
self.value = value # an int
self.parent = parent # a node reference
self.children = [] # a list of nodes
def addChild(self, childNode):
self.children.append(childNode)
class GameTree:
def __init__(self):
self.root = None
def build_tree(self, data_list):
"""
:param data_list: Take data in list format
:return: Parse a tree from it
"""
self.root = GameNode(data_list.pop(0))
for elem in data_list:
self.parse_subtree(elem, self.root)
def parse_subtree(self, data_list, parent):
# base case
if type(data_list) is tuple:
# make connections
leaf_node = GameNode(data_list[0])
leaf_node.parent = parent
parent.addChild(leaf_node)
# if we're at a leaf, set the value
if len(data_list) == 2:
leaf_node.value = data_list[1]
return
# recursive case
tree_node = GameNode(data_list.pop(0))
# make connections
tree_node.parent = parent
parent.addChild(tree_node)
for elem in data_list:
self.parse_subtree(elem, tree_node)
# return from entire method if base case and recursive case both done running
return
##########################
#### MAIN ENTRY POINT ####
##########################
def main():
filename = sys.argv[1]
print "hello world! " + filename
data_list = parse_data_as_list(filename)
data_tree = GameTree()
data_tree.build_tree(data_list)
if __name__ == "__main__":
main()

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tree_parser.py

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Side note. I’m actually not sure what this tree (with weights only at the leaves) would be called technically. It reminds me of the tree made during Huffman Encoding, but it’s not quite a match for that since we aren’t summing the values in all parent nodes. If you know the technical name, let me know, so I can update.